From 76fe8e0bce1ce0b7580a93f63a87a823f841d409 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Fri, 30 Mar 2007 09:41:28 +0000 Subject: Toned down dodging bonus further. The high-end EV was too good. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1128 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/player.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 9fb78d2fd4..66df37f249 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -1768,11 +1768,11 @@ int player_evasion() // Calculate the base bonus here, but it may be reduced by heavy // armour below. - int dodge_bonus = (you.skills[SK_DODGING] * you.dex + 10) + int dodge_bonus = (you.skills[SK_DODGING] * you.dex + 7) / (20 - size_factor); // Limit on bonus from dodging: - const int max_bonus = (you.skills[SK_DODGING] * (10 + size_factor)) / 9; + const int max_bonus = (you.skills[SK_DODGING] * (7 + size_factor)) / 9; if (dodge_bonus > max_bonus) dodge_bonus = max_bonus; -- cgit v1.2.3-54-g00ecf