From 97fe1affe7f3a999b29a7ca932b99b4349b0ea46 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 26 Oct 2008 19:14:07 +0000 Subject: * Properly deactivate shields during transformations. * Fix a few transformation edge cases: make sure inappropriate equipment is removed when untransforming e.g. if the player was mutated during transformation or wielded a two-handed weapon. * Mention mulching in ammo descriptions. * Fix 2178374: Spell descriptions for items. * FR 2183104: Get rid of training toggle for skills at 27. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7301 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/player.cc | 3 +++ 1 file changed, 3 insertions(+) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index d79d211372..6239001df3 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -5939,6 +5939,9 @@ item_def *player::weapon(int /* which_attack */) item_def *player::shield() { + if (!you_tran_can_wear(EQ_SHIELD)) + return (NULL); + return slot_item(EQ_SHIELD); } -- cgit v1.2.3-54-g00ecf