From de11c27378236139089c48ecfb0b66457cc0d67c Mon Sep 17 00:00:00 2001 From: haranp Date: Fri, 16 Mar 2007 21:03:11 +0000 Subject: Rings of fire and ice now type-ID when the player can notice this: i.e., when a surge (or anti-surge) is created or amplified by them, at most one unIDed ring is worn, and no unIDed staves are wielded. (Checking for armour is unnecessary because armour type-IDs on wearing.) Note that this makes it easier to find out what randart rings of fire and ice do. Also changed a bunch of unsigned char return values to ints. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1051 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/player.cc | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index de0c29872b..500dec8e7b 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -1127,7 +1127,7 @@ int player_res_poison(bool calc_unid) return (rp); } // end player_res_poison() -unsigned char player_spec_death(void) +int player_spec_death() { int sd = 0; @@ -1154,14 +1154,14 @@ unsigned char player_spec_death(void) return sd; } -unsigned char player_spec_holy(void) +int player_spec_holy() { //if ( you.char_class == JOB_PRIEST || you.char_class == JOB_PALADIN ) // return 1; return 0; } -unsigned char player_spec_fire(void) +int player_spec_fire() { int sf = 0; @@ -1177,7 +1177,7 @@ unsigned char player_spec_fire(void) return sf; } -unsigned char player_spec_cold(void) +int player_spec_cold() { int sc = 0; @@ -1190,7 +1190,7 @@ unsigned char player_spec_cold(void) return sc; } -unsigned char player_spec_earth(void) +int player_spec_earth() { int se = 0; @@ -1203,7 +1203,7 @@ unsigned char player_spec_earth(void) return se; } -unsigned char player_spec_air(void) +int player_spec_air() { int sa = 0; @@ -1216,7 +1216,7 @@ unsigned char player_spec_air(void) return sa; } -unsigned char player_spec_conj(void) +int player_spec_conj() { int sc = 0; @@ -1230,7 +1230,7 @@ unsigned char player_spec_conj(void) return sc; } -unsigned char player_spec_ench(void) +int player_spec_ench() { int se = 0; @@ -1244,7 +1244,7 @@ unsigned char player_spec_ench(void) return se; } -unsigned char player_spec_summ(void) +int player_spec_summ() { int ss = 0; @@ -1258,7 +1258,7 @@ unsigned char player_spec_summ(void) return ss; } -unsigned char player_spec_poison(void) +int player_spec_poison() { int sp = 0; @@ -1275,9 +1275,9 @@ unsigned char player_spec_poison(void) return sp; } -unsigned char player_energy(void) +int player_energy() { - unsigned char pe = 0; + int pe = 0; // Staves pe += player_equip( EQ_STAFF, STAFF_ENERGY ); @@ -2023,9 +2023,9 @@ int player_shield_class(void) //jmf: changes for new spell return (base_shield); } // end player_shield_class() -unsigned char player_see_invis(bool calc_unid) +int player_see_invis(bool calc_unid) { - unsigned char si = 0; + int si = 0; si += player_equip( EQ_RINGS, RING_SEE_INVISIBLE, calc_unid ); @@ -2062,9 +2062,9 @@ bool player_monster_visible( const monsters *mon ) return (true); } -unsigned char player_sust_abil(bool calc_unid) +int player_sust_abil(bool calc_unid) { - unsigned char sa = 0; + int sa = 0; sa += player_equip( EQ_RINGS, RING_SUSTAIN_ABILITIES, calc_unid ); -- cgit v1.2.3-54-g00ecf