From f732c68d73ec82507ff067822405262346f7a3fd Mon Sep 17 00:00:00 2001 From: dshaligram Date: Sat, 6 Oct 2007 21:41:33 +0000 Subject: Fixed bad hp/mp gain calculation when gaining multiple experience levels with one kill (jarpiain). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2348 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/player.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/player.cc') diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 6289f7252d..0848ee0ec9 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -2503,9 +2503,6 @@ void gain_exp( unsigned int exp_gained, unsigned int* actual_gain, void level_change(bool skip_ability_increase) { - int hp_adjust = 0; - int mp_adjust = 0; - // necessary for the time being, as level_change() is called // directly sometimes {dlb} you.redraw_experience = 1; @@ -2513,6 +2510,9 @@ void level_change(bool skip_ability_increase) while (you.experience_level < 27 && you.experience > exp_needed(you.experience_level + 2)) { + int hp_adjust = 0; + int mp_adjust = 0; + you.experience_level++; if (you.experience_level <= you.max_level) -- cgit v1.2.3-54-g00ecf