From 3f8334b021c123a371f0dfe8062c3a84eebba673 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Tue, 29 Dec 2009 13:38:36 +0100 Subject: Make clarity allow intentional berserk. Unknown potions of rage override it as well. This is a debatable thing, but since other sources of involuntary berserk are caused by "being angry", it makes sense a drug is not affected by merely being calm. --- crawl-ref/source/player.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/player.h') diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index ee34bd703e..c1a3c62b29 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -414,7 +414,7 @@ public: void attacking(actor *other); bool can_go_berserk() const; - bool can_go_berserk(bool verbose, bool no_clarity = false) const; + bool can_go_berserk(bool intentional) const; void go_berserk(bool intentional); bool berserk() const; bool can_mutate() const; -- cgit v1.2.3-54-g00ecf