From 400f2b68e5b68aae60af8465a9f5a5f07b05e714 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 15 Apr 2008 18:40:14 +0000 Subject: Allow vampires to mutate when Satiated or higher, and make non-physical mutations only apply at these hunger levels, too. Differentiated mutations into physical (affecting a character's appearance and stuff: scales, hooves, wings, ...) and internal (resistances etc.). I guess this is what people usually refer to as "cosmetic", which I think is an inaccurate description since it makes it sound like they were completely superficial and had no real effect. Here's a list of arbitrarily chosen "physical" mutations: * tough skin, all scales, and fur * strong/clever/agile, and weak/dopey/clumsy * deformed * strong but stiff, and flexible but weak * frail, and robust * claws, fangs, hooves, talons, and horns * stinger, wings * blue/green marks Mutations currently not applying are still listed on the 'A' screen, though in darkgrey and in (brackets). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4246 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/player.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/source/player.h') diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 2a31244d4e..3fa3ebec74 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -174,6 +174,8 @@ bool player_can_smell(); bool player_can_swim(); bool player_likes_water(bool permanently = false); +int player_mutation_level(mutation_type mut); + /* *********************************************************************** * called from: fight - files - ouch * *********************************************************************** */ -- cgit v1.2.3-54-g00ecf