From 8c38a749feba7593d146377ac6e4b090f8228e64 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 29 Jun 2008 13:31:45 +0000 Subject: Fix good random secondary choices during character selection. Re-enable quivering with '(' - still buggy, and I'm trying to work out why, but at least it works for some ammo now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6218 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/quiver.cc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/quiver.cc') diff --git a/crawl-ref/source/quiver.cc b/crawl-ref/source/quiver.cc index 5f764b5eb5..8bf0761065 100644 --- a/crawl-ref/source/quiver.cc +++ b/crawl-ref/source/quiver.cc @@ -233,7 +233,10 @@ void player_quiver::on_item_fired(const item_def& item, bool explicitly_chosen) // Don't do anything if this item is not really fit for throwing. if (projected == LRET_FUMBLED) return; - +#ifdef DEBUG_QUIVER + mprf(MSGCH_DIAGNOSTICS, "item %s is for throwing", + item.name(DESC_PLAIN).c_str()); +#endif m_last_used_of_type[AMMO_THROW] = item; m_last_used_of_type[AMMO_THROW].quantity = 1; m_last_used_type = AMMO_THROW; -- cgit v1.2.3-54-g00ecf