From bdef58ca99e4b4239bbd98b7057218231625e378 Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Thu, 31 Dec 2009 22:29:01 +1000 Subject: Remove hand crossbows. This involves a lot of changes, and also increments TAG_MAJOR_VERSION to 13. The unrand "Sniper" is now a crossbow (hopefully its current title is still suitable for this task), and thieves no longer start with hand crossbows (but still retain darts). Wanderers with crossbow skills will now get a crossbow and bolts. This may be overpowered, but I didn't want to change the code here too much. It can always be adjusted. This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in the player.h quiver vector instead. Random elves that generated with hand crossbows before no longer do so, and this has not been replaced by normal crossbows. I hope that's everything! --- crawl-ref/source/quiver.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/quiver.h') diff --git a/crawl-ref/source/quiver.h b/crawl-ref/source/quiver.h index 3bf6154af0..02a9f3d6b4 100644 --- a/crawl-ref/source/quiver.h +++ b/crawl-ref/source/quiver.h @@ -19,7 +19,7 @@ enum ammo_t AMMO_BOW, // wielded bow -> arrows AMMO_SLING, // wielded sling -> stones, sling bullets AMMO_CROSSBOW, // wielded crossbow -> bolts - AMMO_HAND_CROSSBOW, // wielded hand crossbow -> darts + // Used to be hand crossbows AMMO_BLOWGUN, // wielded blowgun -> needles NUM_AMMO }; -- cgit v1.2.3-54-g00ecf