From 87cc06152afc0ce5ed381538401fe26408eaebb7 Mon Sep 17 00:00:00 2001 From: dolorous Date: Wed, 26 Mar 2008 17:15:17 +0000 Subject: Tweak the reinforcement blessing to give lower-level monsters, but in possibly larger numbers. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3887 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/religion.cc | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/religion.cc') diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc index e1cd14bc95..b805ac7420 100644 --- a/crawl-ref/source/religion.cc +++ b/crawl-ref/source/religion.cc @@ -763,7 +763,7 @@ static bool blessing_reinforcements(void) { // Possible follower band leaders. const monster_type followers[] = { - MONS_ORC, MONS_ORC_WARRIOR + MONS_ORC }; monster_type follower_type = @@ -891,7 +891,15 @@ void bless_follower(god_type god, { if (chance == 0) { - if (blessing_reinforcements()) + bool reinforced = blessing_reinforcements(); + + if (!reinforced || coinflip()) + { + if (blessing_reinforcements()) + reinforced = true; + } + + if (reinforced) { blessed = "you"; result = "reinforcements"; -- cgit v1.2.3-54-g00ecf