From 904a64bbcff41f7ecde8de133ddf68eeb2a8959f Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 24 Apr 2008 09:35:03 +0000 Subject: * Add a wizard function apply_monster_blessing to allow for easy testing of dolorous' fabulous blessing routines. * Allow the possibility of naming monsters: A monster's random name seed is stored in its number property, and the actual name gets picked from randname.txt. (Once this leaves the experimental stage I'll move them into a file of their own.) This means that monster types that already use number for something else (hydras for #heads, manticores for #spikes, or zombies for monster type) cannot be named. Use the new functions for naming orcs blessed by Beogh. Only non-generic orcs may get named, e.g. orcs promoted to priesthood or orc warriors that get their weapon enchanted. I tried to come up with a number of thematic orcish names, and if anyone would like to contribute, they're welcome to do so. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4586 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/religion.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/religion.h') diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h index 29cf763615..16d5e5f7fc 100644 --- a/crawl-ref/source/religion.h +++ b/crawl-ref/source/religion.h @@ -80,7 +80,8 @@ bool is_orcish_follower(const monsters* mon); bool is_follower(const monsters* mon); bool bless_follower(monsters* follower = NULL, god_type god = you.religion, - bool (*suitable)(const monsters* mon) = is_follower); + bool (*suitable)(const monsters* mon) = is_follower, + bool force = false); bool god_hates_attacking_friend(god_type god, const actor *fr); -- cgit v1.2.3-54-g00ecf