From d5c69c9f285d371b0625de75b9a71055ec220061 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Sun, 4 May 2008 06:30:41 +0000 Subject: [1956565] Fix issues with monster names. Monster names are now stored in the monster struct and saved. Changed some monster-finding functions to return monsters* instead of monster index for type-safety. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4859 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/religion.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/religion.h') diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h index 7e972edeef..e870841980 100644 --- a/crawl-ref/source/religion.h +++ b/crawl-ref/source/religion.h @@ -78,7 +78,7 @@ bool tso_stab_safe_monster(const actor *act); bool is_good_follower(const monsters* mon); bool is_orcish_follower(const monsters* mon); bool is_follower(const monsters* mon); -bool bless_follower(int follower = -1, +bool bless_follower(monsters *follower = NULL, god_type god = you.religion, bool (*suitable)(const monsters* mon) = is_follower, bool force = false); -- cgit v1.2.3-54-g00ecf