From 26f8d2de7b69e5cc901b293f76dd0ded073ad1b7 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 14 Jul 2009 20:26:05 +0000 Subject: Tweak Shoals algorithm to place the islands a bit more central and away from the border (so they're not cut off anymore). Also add a new feature type DNGN_OPEN_SEA that is an impassible feature only intended for the Shoals border. Will need special handling for confusion, I guess. I've also tweaked the level generation, so Shoals vaults don't need to be connected anymore (the algorithm just adds superfluous floor corridors), but I still get loads of corridors on the bottom level - frustratingly enough only inside the map border, and they (usually) don't even contain any stairs or other features. It's maddening! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10213 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/rltiles/dc-dngn.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'crawl-ref/source/rltiles/dc-dngn.txt') diff --git a/crawl-ref/source/rltiles/dc-dngn.txt b/crawl-ref/source/rltiles/dc-dngn.txt index 47a3d7994c..49ff833f36 100644 --- a/crawl-ref/source/rltiles/dc-dngn.txt +++ b/crawl-ref/source/rltiles/dc-dngn.txt @@ -386,6 +386,7 @@ floor/lava2 floor/lava3 ## water +dngn_open_sea DNGN_OPEN_SEA dngn_deep_water DNGN_DEEP_WATER dngn_shallow_water DNGN_SHALLOW_WATER dngn_shallow_water_disturbance DNGN_SHALLOW_WATER_DISTURBANCE -- cgit v1.2.3-54-g00ecf