From af3cd3ff34ef5da884b2c673afe1321f0cf372e7 Mon Sep 17 00:00:00 2001 From: ennewalker Date: Tue, 15 Jul 2008 04:07:07 +0000 Subject: Large tiles-related changes. Platform-specific rendering removed and replaced with SDL/OpenGL. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6550 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/rltiles/dngn.txt | 425 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 425 insertions(+) create mode 100644 crawl-ref/source/rltiles/dngn.txt (limited to 'crawl-ref/source/rltiles/dngn.txt') diff --git a/crawl-ref/source/rltiles/dngn.txt b/crawl-ref/source/rltiles/dngn.txt new file mode 100644 index 0000000000..a2c290056f --- /dev/null +++ b/crawl-ref/source/rltiles/dngn.txt @@ -0,0 +1,425 @@ +%enumprefix DNGN_ +%tiledef tiledef-dngn.h +%tilecount tilecount-dngn.h +%width 16 +%back none +%name dngn + +%sdir dc-dngn + +dngn_unseen DNGN_UNSEEN + + +wall/brick_brown0 WALL_NORMAL +wall/brick_brown1 +wall/brick_brown2 +wall/brick_brown3 +floor/pebble_gray0 FLOOR_NORMAL +floor/pebble_gray1 +floor/pebble_gray2 +floor/pebble_gray3 +floor/pebble_gray4 + +wall/relief0 WALL_HALL +wall/relief1 +wall/relief2 +wall/relief3 +floor/mesh0 FLOOR_HALL +floor/mesh1 +floor/mesh2 +floor/mesh3 + +wall/hive0 WALL_HIVE +wall/hive1 +wall/hive2 +wall/hive3 +floor/hive0 FLOOR_HIVE +floor/hive1 +floor/hive2 +floor/hive3 + +wall/ice0 WALL_ICE +wall/ice1 +wall/ice2 +wall/ice3 +floor/ice0 FLOOR_ICE +floor/ice1 +floor/ice2 +floor/ice3 + +wall/lair0 WALL_LAIR +wall/lair1 +wall/lair2 +wall/lair3 +floor/lair0 FLOOR_LAIR +floor/lair1 +floor/lair2 +floor/lair3 + +## orcs don't have their own floor or walls yet... +wall/lair0 WALL_ORC +wall/lair1 +wall/lair2 +wall/lair3 +floor/hive0 FLOOR_ORC +floor/hive1 +floor/hive2 +floor/hive3 + +wall/slime0 WALL_SLIME +wall/slime1 +wall/slime2 +wall/slime3 +floor/bog_green0 FLOOR_SLIME +floor/bog_green1 +floor/bog_green2 +floor/bog_green3 + +wall/snake0 WALL_SNAKE +wall/snake1 +wall/snake2 +wall/snake3 +floor/snake0 FLOOR_SNAKE +floor/snake1 +floor/snake2 +floor/snake3 + +## swamp also doesn't have any unique walls... +wall/lair0 WALL_SWAMP +wall/lair1 +wall/lair2 +wall/lair3 +floor/swamp0 FLOOR_SWAMP +floor/swamp1 +floor/swamp2 +floor/swamp3 + +wall/tomb0 WALL_TOMB +wall/tomb1 +wall/tomb2 +wall/tomb3 +floor/tomb0 FLOOR_TOMB +floor/tomb1 +floor/tomb2 +floor/tomb3 + +wall/vault0 WALL_VAULT +wall/vault1 +wall/vault2 +wall/vault3 +floor/rect_gray0 FLOOR_VAULT +floor/rect_gray1 +floor/rect_gray2 +floor/rect_gray3 + +wall/zot_blue0 WALL_ZOT_BLUE +wall/zot_blue1 +wall/zot_blue2 +wall/zot_blue3 + +wall/zot_cyan0 WALL_ZOT_CYAN +wall/zot_cyan1 +wall/zot_cyan2 +wall/zot_cyan3 + +wall/zot_gray0 WALL_ZOT_GRAY +wall/zot_gray1 +wall/zot_gray2 +wall/zot_gray3 + +wall/zot_green0 WALL_ZOT_GREEN +wall/zot_green1 +wall/zot_green2 +wall/zot_green3 + +wall/zot_magenta0 WALL_ZOT_MAGENTA +wall/zot_magenta1 +wall/zot_magenta2 +wall/zot_magenta3 + +wall/zot_red0 WALL_ZOT_RED +wall/zot_red1 +wall/zot_red2 +wall/zot_red3 + +wall/zot_yellow0 WALL_ZOT_YELLOW +wall/zot_yellow1 +wall/zot_yellow2 +wall/zot_yellow3 + +wall/wall_flesh0 WALL_FLESH +wall/wall_flesh1 +wall/wall_flesh2 +wall/wall_flesh3 +wall/wall_flesh4 +wall/wall_flesh5 +wall/wall_flesh6 + +wall/wall_vines0 WALL_VINES +wall/wall_vines1 +wall/wall_vines2 +wall/wall_vines3 +wall/wall_vines4 +wall/wall_vines5 +wall/wall_vines6 + +floor/floor_vines0 FLOOR_VINES +floor/floor_vines1 +floor/floor_vines2 +floor/floor_vines3 +floor/floor_vines4 +floor/floor_vines5 +floor/floor_vines6 + +wall/pebble_red0 WALL_PEBBLE_RED +wall/pebble_red1 +wall/pebble_red2 +wall/pebble_red3 + +floor/rough_red0 FLOOR_ROUGH_RED +floor/rough_red1 +floor/rough_red2 +floor/rough_red3 + +floor/floor_sand_stone0 FLOOR_SAND_STONE +floor/floor_sand_stone1 +floor/floor_sand_stone2 +floor/floor_sand_stone3 +floor/floor_sand_stone4 +floor/floor_sand_stone5 +floor/floor_sand_stone6 +floor/floor_sand_stone7 + +wall/wall_yellow_rock0 WALL_YELLOW_ROCK +wall/wall_yellow_rock1 +wall/wall_yellow_rock2 +wall/wall_yellow_rock3 + +wall/brick_gray0 WALL_BAZAAR_GRAY +wall/brick_gray1 +wall/brick_gray2 +wall/brick_gray3 + +wall/stone_gray0 WALL_BAZAAR_STONE +wall/stone_gray1 +wall/stone_gray2 +wall/stone_gray3 + +floor/grass0 FLOOR_BAZAAR_GRASS +floor/grass1 +floor/grass2 + +floor/grass_n FLOOR_BAZAAR_GRASS1_SPECIAL +floor/grass_ne +floor/grass_e +floor/grass_se +floor/grass_s +floor/grass_sw +floor/grass_w +floor/grass_nw +floor/grass_full + +## NOTE: wall_undead and floor_nerves are used for the corruption effect. +## They need to go last. +wall/undead0 WALL_UNDEAD +wall/undead1 +wall/undead2 +wall/undead3 + +floor/floor_nerves0 FLOOR_NERVES +floor/floor_nerves1 +floor/floor_nerves2 +floor/floor_nerves3 +floor/floor_nerves4 +floor/floor_nerves5 +floor/floor_nerves6 + +%start +%compose floor/grass0 +%compose floor/pedestal_n +%finish FLOOR_BAZAAR_GRASS2_SPECIAL +%start +%compose floor/grass1 +%compose floor/pedestal_ne +%finish +%start +%compose floor/grass2 +%compose floor/pedestal_e +%finish +%start +%compose floor/grass1 +%compose floor/pedestal_se +%finish +%start +%compose floor/grass0 +%compose floor/pedestal_s +%finish +%start +%compose floor/grass1 +%compose floor/pedestal_sw +%finish +%start +%compose floor/grass2 +%compose floor/pedestal_w +%finish +%start +%compose floor/grass0 +%compose floor/pedestal_nw +%finish +floor/pedestal_full + +%start +%compose floor/rect_gray0 +%compose floor/pedestal_n +%finish FLOOR_BAZAAR_VAULT_SPECIAL +%start +%compose floor/rect_gray1 +%compose floor/pedestal_ne +%finish +%start +%compose floor/rect_gray2 +%compose floor/pedestal_e +%finish +%start +%compose floor/rect_gray3 +%compose floor/pedestal_se +%finish +%start +%compose floor/rect_gray2 +%compose floor/pedestal_s +%finish +%start +%compose floor/rect_gray1 +%compose floor/pedestal_sw +%finish +%start +%compose floor/rect_gray0 +%compose floor/pedestal_w +%finish +%start +%compose floor/rect_gray3 +%compose floor/pedestal_nw +%finish +floor/pedestal_full + +floor/dirt0 FLOOR_BAZAAR_DIRT +floor/dirt1 +floor/dirt2 + +floor/dirt_n FLOOR_BAZAAR_DIRT_SPECIAL +floor/dirt_ne +floor/dirt_e +floor/dirt_se +floor/dirt_s +floor/dirt_sw +floor/dirt_w +floor/dirt_nw +floor/dirt_full + +floor/lava0 DNGN_LAVA +floor/lava1 +floor/lava2 +floor/lava3 +dngn_deep_water DNGN_DEEP_WATER +dngn_deep_water +dngn_deep_water +dngn_deep_water +dngn_shallow_water DNGN_SHALLOW_WATER +dngn_shallow_water +dngn_shallow_water +dngn_shallow_water + +wall/stone2_gray0 DNGN_STONE_WALL +wall/stone2_gray1 +wall/stone2_gray2 +wall/stone2_gray3 +dngn_metal_wall DNGN_METAL_WALL +dngn_green_crystal_wall DNGN_GREEN_CRYSTAL_WALL + +dngn_wax_wall DNGN_WAX_WALL +dngn_transparent_wall DNGN_TRANSPARENT_WALL + +dngn_closed_door DNGN_CLOSED_DOOR +gate_closed_left DNGN_GATE_CLOSED_LEFT +gate_closed_middle DNGN_GATE_CLOSED_MIDDLE +gate_closed_right DNGN_GATE_CLOSED_RIGHT +dngn_open_door DNGN_OPEN_DOOR +gate_open_left DNGN_GATE_OPEN_LEFT +gate_open_middle DNGN_GATE_OPEN_MIDDLE +gate_open_right DNGN_GATE_OPEN_RIGHT +dngn_orcish_idol DNGN_ORCISH_IDOL +dngn_silver_statue DNGN_SILVER_STATUE +dngn_granite_statue DNGN_GRANITE_STATUE + +%rim 1 +dngn_enter_hell DNGN_ENTER_HELL +%rim 0 +dngn_branch_stairs DNGN_BRANCH_STAIRS +dngn_trap_dart DNGN_TRAP_DART +dngn_trap_arrow DNGN_TRAP_ARROW +dngn_trap_spear DNGN_TRAP_SPEAR +dngn_trap_axe DNGN_TRAP_AXE +dngn_trap_teleport DNGN_TRAP_TELEPORT +dngn_trap_alarm DNGN_TRAP_ALARM +dngn_trap_blade DNGN_TRAP_BLADE +dngn_trap_bolt DNGN_TRAP_BOLT +dngn_trap_net DNGN_TRAP_NET +dngn_trap_zot DNGN_TRAP_ZOT +dngn_trap_needle DNGN_TRAP_NEEDLE +dngn_trap_shaft DNGN_TRAP_SHAFT +stone_stairs_down DNGN_STONE_STAIRS_DOWN +rock_stairs_down DNGN_ROCK_STAIRS_DOWN +stone_stairs_up DNGN_STONE_STAIRS_UP +rock_stairs_up DNGN_ROCK_STAIRS_UP + +dngn_enter_shop DNGN_ENTER_SHOP +dngn_enter_labyrinth DNGN_ENTER_LABYRINTH +dngn_enter_dis DNGN_ENTER_DIS +dngn_enter_gehenna DNGN_ENTER_GEHENNA +dngn_enter_cocytus DNGN_ENTER_COCYTUS +dngn_enter_tartarus DNGN_ENTER_TARTARUS + +dngn_enter_abyss DNGN_ENTER_ABYSS +dngn_exit DNGN_EXIT_ABYSS + +dngn_stone_arch DNGN_STONE_ARCH +dngn_enter_pandemonium DNGN_ENTER_PANDEMONIUM +dngn_exit DNGN_EXIT_PANDEMONIUM +%rim 1 +dngn_transit_pandemonium DNGN_TRANSIT_PANDEMONIUM +%rim 0 +dngn_enter DNGN_ENTER +%rim 1 +dngn_return DNGN_RETURN +%rim 0 +dngn_altar_zin DNGN_ALTAR_ZIN +dngn_altar_shining_one DNGN_ALTAR_SHINING_ONE +dngn_altar_kikubaaqudgha DNGN_ALTAR_KIKUBAAQUDGHA +dngn_altar_yredelemnul DNGN_ALTAR_YREDELEMNUL +dngn_altar_xom DNGN_ALTAR_XOM +dngn_altar_vehumet DNGN_ALTAR_VEHUMET +dngn_altar_okawaru DNGN_ALTAR_OKAWARU +dngn_altar_makhleb DNGN_ALTAR_MAKHLEB +dngn_altar_sif_muna DNGN_ALTAR_SIF_MUNA +dngn_altar_trog DNGN_ALTAR_TROG +dngn_altar_nemelex_xobeh DNGN_ALTAR_NEMELEX_XOBEH +dngn_altar_elyvilon DNGN_ALTAR_ELYVILON +dngn_altar_lugonu DNGN_ALTAR_LUGONU +dngn_altar_beogh DNGN_ALTAR_BEOGH +dngn_blue_fountain DNGN_BLUE_FOUNTAIN +dngn_sparkling_fountain DNGN_SPARKLING_FOUNTAIN +dngn_blood_fountain DNGN_BLOOD_FOUNTAIN +dngn_dry_fountain DNGN_DRY_FOUNTAIN + +## Miscellaneous entries that get drawn on the background +dc-misc/blood_red BLOOD +dc-misc/blood_red1 +dc-misc/blood_red2 +dc-misc/blood_red3 +dc-misc/blood_red4 +dc-misc/halo HALO +dc-misc/ray RAY_MESH +dc-misc/travel_exclusion TRAVEL_EXCLUSION_BG +dc-misc/travel_exclusion_centre TRAVEL_EXCLUSION_CENTRE_BG +dc-misc/slot ITEM_SLOT +effect/sanctuary SANCTUARY -- cgit v1.2.3-54-g00ecf