From 199d107c9f40413126a31fcc843f5c54608bc73c Mon Sep 17 00:00:00 2001 From: dshaligram Date: Sun, 29 Jul 2007 17:10:16 +0000 Subject: &L can place encompass levels, and is more aggressive about overwriting existing dungeon features. Dungeon features of importance - such as stairs, shops, and altars - and map markers are shifted out of the way, to the nearest free floor square. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1947 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/shopping.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/shopping.h') diff --git a/crawl-ref/source/shopping.h b/crawl-ref/source/shopping.h index b558fed97b..f91e14a111 100644 --- a/crawl-ref/source/shopping.h +++ b/crawl-ref/source/shopping.h @@ -24,7 +24,7 @@ int randart_value( const item_def &item ); unsigned int item_value( item_def item, bool ident = false ); void shop(); -const shop_struct *get_shop(int sx, int sy); +shop_struct *get_shop(int sx, int sy); std::string shop_name(int sx, int sy); std::string shop_name(int sx, int sy, bool add_stop); -- cgit v1.2.3-54-g00ecf