From a7c16941b77fcdcc841c3edbcd0514c16ac4c2e5 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Fri, 18 Apr 2008 10:50:12 +0000 Subject: Fix tiles compile (in a hacky way, since I don't know what the mp/hp bar change was really about). Modify mutations screen for Vampires to allow a toggle to a second page that lists all those resistances and stuff depending on their blood level. The screen (designed by David) is really neat, but the underlying could stand to be improved, and it might be too large, as well. Also restrict Sublimation of Blood to Vampires that are at least Full, and it also makes them a bit more thirsty (since they presumably lose blood when using it). Dispel Undead only does half damage to Vampires at Alive, and 66% damage at Full or Very Full. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4325 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/skills2.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/skills2.cc') diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc index 550164c3ee..8174e8359d 100644 --- a/crawl-ref/source/skills2.cc +++ b/crawl-ref/source/skills2.cc @@ -1836,7 +1836,7 @@ static void _display_skill_table(bool show_aptitudes) "skills by performing the corresponding actions. The number next to the" EOL "skill is your current level, the higher the better. The blue percent " EOL "value shows your progress towards the next skill level. You can toggle" EOL - "which skills to train by pressing their slot letters. A greyish skill " EOL + "which skills to train by pressing their slot letters. A greyish skill " EOL "will increase at a decidedly slower rate and ease training of others. ", false).display(); } -- cgit v1.2.3-54-g00ecf