From ae2d625b606950d4224af940e14517dbc3e046d3 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 1 Dec 2008 16:32:51 +0000 Subject: Make sirens draw the player in their direction. This will not actually pull the player into deep water, but it's a scary enough effect. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7711 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spells1.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/spells1.cc') diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc index 1c17ae78d8..dd1e0b7497 100644 --- a/crawl-ref/source/spells1.cc +++ b/crawl-ref/source/spells1.cc @@ -172,12 +172,12 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink) } else { - // no longer held in net + // No longer held in net. clear_trapping_net(); move_player_to_grid(beam.target, false, true, true); - // controlling teleport contaminates the player -- bwr + // Controlling teleport contaminates the player. -- bwr if (!wizard_blink) contaminate_player( 1, true ); } @@ -190,7 +190,7 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink) crawl_state.cancel_cmd_repeat(); return (1); -} // end blink() +} void random_blink(bool allow_partial_control, bool override_abyss) { -- cgit v1.2.3-54-g00ecf