From c6eeb1565529f5dbccf20abfabfc413032667a2c Mon Sep 17 00:00:00 2001 From: dshaligram Date: Wed, 11 Jul 2007 16:50:49 +0000 Subject: Added final score to morgue Tuned abjuration parameters slightly: - Monster abjuration attenuates more the more summons it hits. - Upped player abjuration power slightly. May need more tuning. Backlight (corona or glow) makes you extremely unstealthy. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1839 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spells1.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/spells1.cc') diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc index 4db7987997..8d952972d6 100644 --- a/crawl-ref/source/spells1.cc +++ b/crawl-ref/source/spells1.cc @@ -668,7 +668,7 @@ void abjuration(int pow) mpr("Send 'em back where they came from!"); // Scale power into something comparable to summon lifetime. - const int abjdur = pow * 10; + const int abjdur = pow * 12; for (int ab = 0; ab < MAX_MONSTERS; ab++) { -- cgit v1.2.3-54-g00ecf