From e864f4d3b84c1efe09175652a9830dddbc0bd6a5 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 30 Dec 2007 20:31:38 +0000 Subject: A completely reworked version of Zin as per the lengthy discussion in October/November. Zin effects: - protection from harm (like all good gods) - feeding when starving (as before) - mutation resistance (chance of piety/200) Zin restrictions: - no cannibalism (like all good gods) - no attacking friends - no eating of intelligent beings' corpses - no deliberate mutating Zin invocations: - Smiting (general priestly ability?) - Revitalisation (Minor Healing + 5 mp) - Sanctuary (protection from attacks) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3164 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spells1.cc | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'crawl-ref/source/spells1.cc') diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc index 900514d471..f59185f960 100644 --- a/crawl-ref/source/spells1.cc +++ b/crawl-ref/source/spells1.cc @@ -653,6 +653,15 @@ int cast_healing( int pow ) return (healing_spell( pow + roll_dice( 2, pow ) - 2 )); } +int cast_revitalisation( int pow ) +{ + // first increase MP by 5 or to maximum, whichever is lower + inc_mp(5, false); + + // then cast healing (as in Minor Healing) + return cast_healing(pow); +} + bool cast_revivification(int power) { int loopy = 0; // general purpose loop variable {dlb} -- cgit v1.2.3-54-g00ecf