From f176a95f03207f9225ba1d4085005f3756df35a3 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Wed, 23 Sep 2009 21:21:11 +0000 Subject: * Also allow Maurice to steal the occasional spellbook or piece of jewellery. * As per FR 1937144, leave a purple cloud if the player or a monster blinks or teleports away. For some reason this doesn't yet work correctly with scrolls of blinking, even though wizard blink (which uses the same function) does work. -- (from svn) Signed-off-by: Darshan Shaligram --- crawl-ref/source/spells1.cc | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/spells1.cc') diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc index 9105864c1d..0bcc604378 100644 --- a/crawl-ref/source/spells1.cc +++ b/crawl-ref/source/spells1.cc @@ -138,7 +138,7 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink) continue; } - if (!wizard_blink && grd(beam.target) == DNGN_OPEN_SEA) + if (grd(beam.target) == DNGN_OPEN_SEA) { mesclr(); mpr("You can't blink into the sea!"); @@ -182,6 +182,8 @@ int blink(int pow, bool high_level_controlled_blink, bool wizard_blink) } else { + // Leave a purple cloud. + place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU); move_player_to_grid(beam.target, false, true, true); // Controlling teleport contaminates the player. -- bwr @@ -237,6 +239,9 @@ void random_blink(bool allow_partial_control, bool override_abyss) mpr("You blink."); success = true; + + // Leave a purple cloud. + place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU); you.moveto(target); if (you.level_type == LEVEL_ABYSS) -- cgit v1.2.3-54-g00ecf