From 4bddff39d6767838f019f79d069591020223389c Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 28 Jul 2009 14:05:26 +0000 Subject: * Another magic mapping fix in cooperation with zebez. Thanks! :) * Don't make Detect creatures "detect" monsters you can currently see. * Replace rock stair tiles with Eino's escape hatch tiles. * Update change log once again. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10447 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spells2.cc | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/spells2.cc') diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc index 20ef704622..49b2d0fbf3 100644 --- a/crawl-ref/source/spells2.cc +++ b/crawl-ref/source/spells2.cc @@ -197,9 +197,12 @@ int detect_creatures(int pow, bool telepathic) { if (monsters *mon = monster_at(*ri)) { - creatures_found++; - - _mark_detected_creature(*ri, mon, fuzz_chance, fuzz_radius); + // If you can see the monster, don't "detect" it elsewhere. + if (!mons_near(mon) || !player_monster_visible(mon)) + { + creatures_found++; + _mark_detected_creature(*ri, mon, fuzz_chance, fuzz_radius); + } // Assuming that highly intelligent spellcasters can // detect scrying. -- bwr -- cgit v1.2.3-54-g00ecf