From 24f899df4143cf27c98b218da786de393578e765 Mon Sep 17 00:00:00 2001 From: dolorous Date: Tue, 17 Jun 2008 06:33:24 +0000 Subject: Fix attack conduct handling to register more than one conduct for an attack again. For example, if you make an unchivalric attack on a neutral monster, both the "unchivalric attack" and "attack neutral" conducts will be handled again, instead of just the former (big oops). Passing a constant-sized array of god_conduct_triggers and adding wrapper functions to enable and disable them all is not the most elegant solution, but I don't quite have the time or the understanding right now to rewrite the god_conduct_trigger class to handle more than one conduct at once, and this does work in the meantime. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5914 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spells3.cc | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'crawl-ref/source/spells3.cc') diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index a95ed565dc..af3b06794b 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -205,14 +205,14 @@ int cast_smiting(int power, dist &beam) { monsters *monster = &menv[mgrd[beam.tx][beam.ty]]; - god_conduct_trigger conduct; - conduct.enabled = false; + god_conduct_trigger conducts[4]; + disable_attack_conducts(conducts); success = !stop_attack_prompt(monster, false, false); if (success) { - set_attack_conducts(monster, conduct); + set_attack_conducts(conducts, monster); mprf("You smite %s!", monster->name(DESC_NOCAP_THE).c_str()); @@ -221,7 +221,7 @@ int cast_smiting(int power, dist &beam) mimic_alert(monster); } - conduct.enabled = true; + enable_attack_conducts(conducts); if (success) { @@ -250,14 +250,14 @@ int airstrike(int power, dist &beam) { monsters *monster = &menv[mgrd[beam.tx][beam.ty]]; - god_conduct_trigger conduct; - conduct.enabled = false; + god_conduct_trigger conducts[4]; + disable_attack_conducts(conducts); success = !stop_attack_prompt(monster, false, false); if (success) { - set_attack_conducts(monster, conduct); + set_attack_conducts(conducts, monster); mprf("The air twists around and strikes %s!", monster->name(DESC_NOCAP_THE).c_str()); @@ -267,7 +267,7 @@ int airstrike(int power, dist &beam) mimic_alert(monster); } - conduct.enabled = true; + enable_attack_conducts(conducts); if (success) { -- cgit v1.2.3-54-g00ecf