From 679a19dda682726b0cfe0d13e96aef43987f9f12 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Sun, 20 Dec 2009 20:12:49 +0100 Subject: Replace long debug message calls with dprf(), except for cases where a dumb compiler could call unnecessary functions. For paranoia, I left even any uses of std::string. --- crawl-ref/source/spells3.cc | 30 +++++++----------------------- 1 file changed, 7 insertions(+), 23 deletions(-) (limited to 'crawl-ref/source/spells3.cc') diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc index d774db49e2..26747c1f07 100644 --- a/crawl-ref/source/spells3.cc +++ b/crawl-ref/source/spells3.cc @@ -655,10 +655,8 @@ bool cast_summon_horrible_things(int pow, god_type god) bool receive_corpses(int pow, coord_def where) { -#if DEBUG_DIAGNOSTICS // pow = invocations * 4, ranges from 0 to 108 - mprf(MSGCH_DIAGNOSTICS, "receive_corpses() power: %d", pow); -#endif + dprf("receive_corpses() power: %d", pow); // Kiku gives branch-appropriate corpses (like shadow creatures). int expected_extra_corpses = 3 + pow / 18; // 3 at 0 Inv, 9 at 27 Inv. @@ -1200,9 +1198,7 @@ bool cast_twisted_resurrection(int pow, god_type god) return (false); } -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Mass for abomination: %d", total_mass); -#endif + dprf("Mass for abomination: %d", total_mass); // This is what the old statement pretty much boils down to, // the average will be approximately 10 * pow (or about 1000 @@ -1211,9 +1207,7 @@ bool cast_twisted_resurrection(int pow, god_type god) // material components are far more important to this spell. - bwr total_mass += roll_dice(20, pow); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Mass including power bonus: %d", total_mass); -#endif + dprf("Mass including power bonus: %d", total_mass); if (total_mass < 400 + roll_dice(2, 500) || how_many_corpses < (coinflip() ? 3 : 2)) @@ -1561,9 +1555,7 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area, bool wizar } #endif -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Target square (%d,%d)", pos.x, pos.y ); -#endif + dprf("Target square (%d,%d)", pos.x, pos.y ); if (pos == you.pos() || pos == coord_def(-1,-1)) { @@ -1602,10 +1594,7 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area, bool wizar pos.x += random2(3) - 1; pos.y += random2(3) - 1; } -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "Scattered target square (%d, %d)", pos.x, pos.y); -#endif + dprf("Scattered target square (%d, %d)", pos.x, pos.y); } if (!in_bounds(pos)) @@ -1622,10 +1611,7 @@ static bool _teleport_player(bool allow_control, bool new_abyss_area, bool wizar // Merfolk should be able to control-tele into deep water. if (_cell_vetoes_teleport(pos)) { -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, - "Target square (%d, %d) vetoed, now random teleport.", pos.x, pos.y); -#endif + dprf("Target square (%d, %d) vetoed, now random teleport.", pos.x, pos.y); is_controlled = false; large_change = false; } @@ -1910,9 +1896,7 @@ bool project_noise(void) redraw_screen(); -#if DEBUG_DIAGNOSTICS - mprf(MSGCH_DIAGNOSTICS, "Target square (%d,%d)", pos.x, pos.y ); -#endif + dprf("Target square (%d,%d)", pos.x, pos.y ); if (!silenced( pos )) { -- cgit v1.2.3-54-g00ecf