From 8ba107149b1da7f22fa0ca7faa369a93a6d0cb29 Mon Sep 17 00:00:00 2001 From: dolorous Date: Fri, 23 Jan 2009 05:40:11 +0000 Subject: Make messages for animating single skeletons/corpses versus multiple ones consistent. Also, display a proper warning message if a player tries to animate a single skeleton/corpse while not actually standing on one. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8707 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spells3.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'crawl-ref/source/spells3.h') diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h index c4e33d720d..dc60cd6599 100644 --- a/crawl-ref/source/spells3.h +++ b/crawl-ref/source/spells3.h @@ -51,10 +51,10 @@ bool cast_shadow_creatures(god_type god = GOD_NO_GOD); bool cast_summon_horrible_things(int pow, god_type god = GOD_NO_GOD); void equip_undead(const coord_def &a, int corps, int monster, int monnum); -bool animate_remains(const coord_def &a, corpse_type class_allowed, - beh_type beha, unsigned short hitting, - god_type god = GOD_NO_GOD, bool actual = true, - bool quiet = false, int* mon_index = NULL); +int animate_remains(const coord_def &a, corpse_type class_allowed, + beh_type beha, unsigned short hitting, + god_type god = GOD_NO_GOD, bool actual = true, + bool quiet = false, int* mon_index = NULL); int animate_dead(actor *caster, int pow, beh_type beha, unsigned short hitting, god_type god = GOD_NO_GOD, bool actual = true); -- cgit v1.2.3-54-g00ecf