From a9ac64d3b972306982b27c81632182864022f939 Mon Sep 17 00:00:00 2001 From: zelgadis Date: Thu, 11 Dec 2008 11:12:18 +0000 Subject: Generalize swapping two pieces of terrain in function swap_terrain(). Encapsulate filling out a corpse object for a particular monster in fill_out_corpse(). Started work on "swap chaos weapon with weapon of victim" chaos effect, but am putting that off until there's some actor class virtual methods for changing inventory and equipment. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7807 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spells3.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/spells3.h') diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h index 776b39213b..3460a91368 100644 --- a/crawl-ref/source/spells3.h +++ b/crawl-ref/source/spells3.h @@ -130,7 +130,7 @@ bool cast_summon_horrible_things(int pow, god_type god = GOD_NO_GOD); bool animate_remains(const coord_def &a, corpse_type class_allowed, beh_type beha, unsigned short hitting, god_type god = GOD_NO_GOD, bool actual = true, - bool quiet = false); + bool quiet = false, int* mon_index = NULL); // last updated 24may2000 {dlb} /* *********************************************************************** -- cgit v1.2.3-54-g00ecf