From d2a19a99c290ba465b06146df13d18ad28ff2e96 Mon Sep 17 00:00:00 2001 From: dolorous Date: Fri, 18 Apr 2008 18:54:45 +0000 Subject: Simplify TSO halo management. Since backlit() now takes the halo into account, there's no need to manually backlight invisible monsters anymore. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4341 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spells3.h | 1 - 1 file changed, 1 deletion(-) (limited to 'crawl-ref/source/spells3.h') diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h index 87ae6b6d5b..e8fc4bf846 100644 --- a/crawl-ref/source/spells3.h +++ b/crawl-ref/source/spells3.h @@ -69,7 +69,6 @@ bool remove_sanctuary(bool did_attack = false); void decrease_sanctuary_radius(void); bool cast_sanctuary(const int power); int halo_radius(void); -void manage_halo(void); bool inside_halo(int posx, int posy); // updated 24may2000 {dlb} -- cgit v1.2.3-54-g00ecf