From 325516c60743ee1241e9ca3d13e4fd8a36d19c94 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 15 Sep 2009 11:02:27 +0000 Subject: Smarter exclusions, yay! * Exclusions are now treated similarly to annotations and automatically added to the overmap (with the monster name if centered on a monster). * Exclusions remember whether they were placed automatically and if so, what monster triggered it. * If a grid that was previously autoexcluded comes back into sight and no longer contains the monster that triggered the autoexclusion (dead, moved away or invisible), the autoexclusion is removed again. I updated the tags, so it should be save compatible but I'm not making any promises. Also fix the Wild magic card not being documented correctly. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10679 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spells4.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/spells4.cc') diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc index 0101f92d1c..6484fa1f83 100644 --- a/crawl-ref/source/spells4.cc +++ b/crawl-ref/source/spells4.cc @@ -1359,7 +1359,7 @@ bool cast_fragmentation(int pow, const dist& spd) { int debris = 0; bool explode = false; - bool hole = true; + bool hole = true; const char *what = NULL; ray_def ray; -- cgit v1.2.3-54-g00ecf