From 61aa2965b3dbd9f20ea7cedcb85d143ccf5c4e7d Mon Sep 17 00:00:00 2001 From: dolorous Date: Fri, 7 Nov 2008 20:56:57 +0000 Subject: Consolidate the routines to remove the player's condensation shield into one function. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7403 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spells4.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/source/spells4.h') diff --git a/crawl-ref/source/spells4.h b/crawl-ref/source/spells4.h index 9226fdb10c..375b3d6e8a 100644 --- a/crawl-ref/source/spells4.h +++ b/crawl-ref/source/spells4.h @@ -12,6 +12,7 @@ #include "externs.h" +struct dist; struct bolt; bool backlight_monsters(coord_def where, int pow, int garbage); @@ -21,6 +22,7 @@ int make_a_normal_cloud(coord_def where, int pow, int spread_rate, int disperse_monsters(coord_def where, int pow, int message); void cast_bend(int pow); +void remove_condensation_shield(); void cast_condensation_shield(int pow); void remove_divine_shield(); void cast_divine_shield(); -- cgit v1.2.3-54-g00ecf