From ff2f267821153758bcd691e73b1b409c62f0c4e0 Mon Sep 17 00:00:00 2001 From: dshaligram Date: Mon, 5 May 2008 13:33:29 +0000 Subject: Cleaned up monster generation functions, separate monster zombie type from monster number. May be buggy. Allow hydra zombies (they currently do not get the right number of heads). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4872 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spells4.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'crawl-ref/source/spells4.h') diff --git a/crawl-ref/source/spells4.h b/crawl-ref/source/spells4.h index d3b0bf36d1..937bdabe13 100644 --- a/crawl-ref/source/spells4.h +++ b/crawl-ref/source/spells4.h @@ -57,9 +57,6 @@ void cast_dispersal(int pow); void cast_snake_charm(int pow); void cast_stoneskin(int pow); -void cast_shuggoth_seed(int powc); -void make_shuggoth(int x, int y, int hp); - int cast_semi_controlled_blink(int pow); bool cast_portal_projectile(int pow, bolt& beam); -- cgit v1.2.3-54-g00ecf