From 021366461aba2e0504b2722d28d2b967778b3702 Mon Sep 17 00:00:00 2001 From: zelgadis Date: Tue, 2 Dec 2008 14:09:20 +0000 Subject: The start of randart spellbooks. Never randomly generated and only created via the wizard command &+, since there's no logic to how the random set of spells are selected and there's no valuation code in shopping.cc. No randart manuals or books of destruction, since I have no clue what they'd be like. The code allows for any book or spell to have its normal set of spells overridden by an arbitrary/customized set of spells, but this is only used by randart spellbooks as of now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7722 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spl-book.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'crawl-ref/source/spl-book.h') diff --git a/crawl-ref/source/spl-book.h b/crawl-ref/source/spl-book.h index 4ccdc37f93..d156f7e977 100644 --- a/crawl-ref/source/spl-book.h +++ b/crawl-ref/source/spl-book.h @@ -13,6 +13,9 @@ #include "externs.h" #include "FixVec.h" +#define SPELLBOOK_SIZE 8 +#define SPELL_LIST_KEY "spell_list" + class formatted_string; enum read_book_action_type @@ -29,6 +32,7 @@ enum read_book_action_type int book_rarity(unsigned char which_book); +bool is_valid_spell_in_book( const item_def &book, int spell ); bool is_valid_spell_in_book( int splbook, int spell ); @@ -49,6 +53,7 @@ bool learn_spell(int book = -1); bool player_can_read_spellbook( const item_def &book ); +spell_type which_spell_in_book(const item_def &book, int spl); spell_type which_spell_in_book(int sbook_type, int spl); // returns amount practised (or -1 for abort) -- cgit v1.2.3-54-g00ecf