From 3f413ab79f31be4a7ae0de336ce11329505e7eed Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Mon, 14 Sep 2009 12:32:31 +0000 Subject: * Show item type shortcuts in inventory. I think it's too intrusive for ASCII even though it works well in tiles. * Always display memorise button because it's less confusing that way. I still can't work out why the error messages disappear right away. *sighs* * Add a short document on tiles creation. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10673 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spl-book.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/spl-book.h') diff --git a/crawl-ref/source/spl-book.h b/crawl-ref/source/spl-book.h index a3adf58dd1..c9fea05191 100644 --- a/crawl-ref/source/spl-book.h +++ b/crawl-ref/source/spl-book.h @@ -64,7 +64,7 @@ int staff_spell( int zap_device_2 ); bool is_memorised(spell_type spell); bool you_cannot_memorise(spell_type spell); -bool has_spells_to_memorise(); +bool has_spells_to_memorise(bool silent = true); std::vector get_mem_spell_list(); int spellbook_contents( item_def &book, read_book_action_type action, -- cgit v1.2.3-54-g00ecf