From 6f27175d3cc8b754380035036d1dbbb109b5cebe Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 11 Jan 2009 20:00:52 +0000 Subject: Rename Transmigration -> Transmutation. Move randart spellbook tiles into subfolder /artefact, like for other artefacts. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8415 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spl-data.h | 56 ++++++++++++++++++++++----------------------- 1 file changed, 28 insertions(+), 28 deletions(-) (limited to 'crawl-ref/source/spl-data.h') diff --git a/crawl-ref/source/spl-data.h b/crawl-ref/source/spl-data.h index ae668b289f..0b498d9ab7 100644 --- a/crawl-ref/source/spl-data.h +++ b/crawl-ref/source/spl-data.h @@ -26,7 +26,7 @@ migrations in that the latter cause a permanent alteration in something which persists even after the magic has faded, while the effects of the former last only so long as the magic does. Sometimes enchantments may take - advantage of the more powerful aspects of transmigration to induce some + advantage of the more powerful aspects of transmutation to induce some kind of radical change (eg polymorph). Some enchantments would also fall under the description of 'meta-magic' spells, like Selective Amnesia and Remove Curse (and if I ever implement @@ -53,7 +53,7 @@ Especially because having a fire specialisation basically removes any chance of ever using ice spells effectively, and vice versa. - Transmigration + Transmutation See enchantments. Necromancy @@ -313,7 +313,7 @@ { SPELL_DIG, "Dig", - SPTYP_TRANSMIGRATION | SPTYP_EARTH, + SPTYP_TRANSMUTATION | SPTYP_EARTH, SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF | SPFLAG_NEUTRAL, 4, 200, @@ -378,7 +378,7 @@ { SPELL_POLYMORPH_OTHER, "Polymorph Other", - SPTYP_TRANSMIGRATION, // removed enchantment, wasn't needed -- bwr + SPTYP_TRANSMUTATION, // removed enchantment, wasn't needed -- bwr SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF, 5, 200, @@ -1344,7 +1344,7 @@ { SPELL_FULSOME_DISTILLATION, "Fulsome Distillation", - SPTYP_TRANSMIGRATION | SPTYP_NECROMANCY, + SPTYP_TRANSMUTATION | SPTYP_NECROMANCY, SPFLAG_NONE, 1, 50, @@ -1422,7 +1422,7 @@ { SPELL_CIGOTUVIS_DEGENERATION, "Cigotuvi's Degeneration", - SPTYP_TRANSMIGRATION | SPTYP_NECROMANCY, + SPTYP_TRANSMUTATION | SPTYP_NECROMANCY, SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF, 5, 200, @@ -1813,7 +1813,7 @@ { SPELL_ALTER_SELF, "Alter Self", - SPTYP_TRANSMIGRATION, + SPTYP_TRANSMUTATION, SPFLAG_NONE, 7, 0, @@ -1878,7 +1878,7 @@ { SPELL_SPIDER_FORM, "Spider Form", - SPTYP_TRANSMIGRATION | SPTYP_POISON, + SPTYP_TRANSMUTATION | SPTYP_POISON, SPFLAG_HELPFUL, 3, 200, @@ -1891,7 +1891,7 @@ { SPELL_DISRUPT, "Disrupt", - SPTYP_TRANSMIGRATION, + SPTYP_TRANSMUTATION, SPFLAG_DIR_OR_TARGET | SPFLAG_BATTLE | SPFLAG_DEVEL, 1, 25, @@ -1904,7 +1904,7 @@ { SPELL_DISINTEGRATE, "Disintegrate", - SPTYP_TRANSMIGRATION, + SPTYP_TRANSMUTATION, SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF | SPFLAG_CARD, 6, 200, @@ -1917,7 +1917,7 @@ { SPELL_BLADE_HANDS, "Blade Hands", - SPTYP_TRANSMIGRATION, + SPTYP_TRANSMUTATION, SPFLAG_HELPFUL | SPFLAG_BATTLE, 5, // only removes weapon, so I raised this from 4 -- bwr 200, @@ -1930,7 +1930,7 @@ { SPELL_STATUE_FORM, "Statue Form", - SPTYP_TRANSMIGRATION | SPTYP_EARTH, + SPTYP_TRANSMUTATION | SPTYP_EARTH, SPFLAG_HELPFUL, 6, 200, @@ -1943,7 +1943,7 @@ { SPELL_ICE_FORM, "Ice Form", - SPTYP_ICE | SPTYP_TRANSMIGRATION, + SPTYP_ICE | SPTYP_TRANSMUTATION, SPFLAG_HELPFUL, 4, // doesn't allow for equipment, so I lowered this from 5 -- bwr 200, @@ -1956,7 +1956,7 @@ { SPELL_DRAGON_FORM, "Dragon Form", - SPTYP_FIRE | SPTYP_TRANSMIGRATION, + SPTYP_FIRE | SPTYP_TRANSMUTATION, SPFLAG_HELPFUL, 8, 200, @@ -1969,7 +1969,7 @@ { SPELL_NECROMUTATION, "Necromutation", - SPTYP_TRANSMIGRATION | SPTYP_NECROMANCY, + SPTYP_TRANSMUTATION | SPTYP_NECROMANCY, SPFLAG_HELPFUL, 8, 200, @@ -2138,7 +2138,7 @@ { SPELL_PASSWALL, "Passwall", - SPTYP_TRANSMIGRATION | SPTYP_EARTH, + SPTYP_TRANSMUTATION | SPTYP_EARTH, SPFLAG_ESCAPE, 3, 200, @@ -2151,7 +2151,7 @@ { SPELL_IGNITE_POISON, "Ignite Poison", - SPTYP_FIRE | SPTYP_TRANSMIGRATION, + SPTYP_FIRE | SPTYP_TRANSMUTATION, SPFLAG_AREA | SPFLAG_BATTLE, 6, 200, @@ -2164,7 +2164,7 @@ { SPELL_STICKS_TO_SNAKES, "Sticks to Snakes", - SPTYP_TRANSMIGRATION | SPTYP_SUMMONING, + SPTYP_TRANSMUTATION | SPTYP_SUMMONING, SPFLAG_BATTLE, 2, 200, @@ -2333,7 +2333,7 @@ { SPELL_SHATTER, "Shatter", - SPTYP_TRANSMIGRATION | SPTYP_EARTH, + SPTYP_TRANSMUTATION | SPTYP_EARTH, SPFLAG_AREA, 9, 200, @@ -2398,7 +2398,7 @@ { SPELL_INTOXICATE, "Alistair's Intoxication", - SPTYP_TRANSMIGRATION | SPTYP_POISON, + SPTYP_TRANSMUTATION | SPTYP_POISON, SPFLAG_NONE, 4, 0, @@ -2411,7 +2411,7 @@ { SPELL_EVAPORATE, "Evaporate", - SPTYP_FIRE | SPTYP_TRANSMIGRATION, + SPTYP_FIRE | SPTYP_TRANSMUTATION, SPFLAG_DIR_OR_TARGET | SPFLAG_AREA, 2, // XXX: level 2 or 3, what should it be now? -- bwr 200, @@ -2424,7 +2424,7 @@ { SPELL_FRAGMENTATION, "Lee's Rapid Deconstruction", - SPTYP_TRANSMIGRATION | SPTYP_EARTH, + SPTYP_TRANSMUTATION | SPTYP_EARTH, SPFLAG_GRID, 5, 200, @@ -2437,7 +2437,7 @@ { SPELL_AIR_WALK, "Air Walk", - SPTYP_TRANSMIGRATION | SPTYP_AIR, + SPTYP_TRANSMUTATION | SPTYP_AIR, SPFLAG_HELPFUL, 9, 200, @@ -2450,7 +2450,7 @@ { SPELL_SANDBLAST, "Sandblast", - SPTYP_TRANSMIGRATION | SPTYP_EARTH, + SPTYP_TRANSMUTATION | SPTYP_EARTH, SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF | SPFLAG_BATTLE, 1, 50, @@ -2463,7 +2463,7 @@ { SPELL_ROTTING, "Rotting", - SPTYP_TRANSMIGRATION | SPTYP_NECROMANCY, + SPTYP_TRANSMUTATION | SPTYP_NECROMANCY, SPFLAG_AREA, 5, 200, @@ -2476,7 +2476,7 @@ { SPELL_MAXWELLS_SILVER_HAMMER, "Maxwell's Silver Hammer", - SPTYP_TRANSMIGRATION | SPTYP_EARTH, + SPTYP_TRANSMUTATION | SPTYP_EARTH, SPFLAG_HELPFUL | SPFLAG_BATTLE, 2, 200, @@ -2489,7 +2489,7 @@ { SPELL_CONDENSATION_SHIELD, "Condensation Shield", - SPTYP_ICE | SPTYP_TRANSMIGRATION, + SPTYP_ICE | SPTYP_TRANSMUTATION, SPFLAG_HELPFUL, 4, 200, @@ -2515,7 +2515,7 @@ { SPELL_STONESKIN, "Stoneskin", - SPTYP_EARTH | SPTYP_TRANSMIGRATION, // was ench -- bwr + SPTYP_EARTH | SPTYP_TRANSMUTATION, // was ench -- bwr SPFLAG_HELPFUL, 2, 200, -- cgit v1.2.3-54-g00ecf