From 73eea24134aecbd354269be2947726575c4921f8 Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Thu, 17 Dec 2009 12:33:37 +0100 Subject: Reduce miscast loudness drastically. These were unreasonably loud. They could be louder than this, but we should be careful not to make stealthy play too difficult. --- crawl-ref/source/spl-mis.cc | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'crawl-ref/source/spl-mis.cc') diff --git a/crawl-ref/source/spl-mis.cc b/crawl-ref/source/spl-mis.cc index 81b14c7bf6..71de742b40 100644 --- a/crawl-ref/source/spl-mis.cc +++ b/crawl-ref/source/spl-mis.cc @@ -991,7 +991,7 @@ void MiscastEffect::_enchantment(int severity) { all_msg = "You hear something strange."; msg_ch = MSGCH_SOUND; - sound_loudness = 10; + sound_loudness = 2; return; } else if (target->atype() == ACT_PLAYER) @@ -1244,7 +1244,7 @@ void MiscastEffect::_summoning(int severity) { all_msg = "You hear strange voices."; msg_ch = MSGCH_SOUND; - sound_loudness = 15; + sound_loudness = 2; } else if (target->atype() == ACT_PLAYER) you_msg = "You feel momentarily dizzy."; @@ -1284,7 +1284,7 @@ void MiscastEffect::_summoning(int severity) you_msg = "Distant voices call out to you!"; mon_msg_seen = "Distant voices call out to @the_monster@!"; msg_ch = MSGCH_SOUND; - sound_loudness = 15; + sound_loudness = 2; } else if (target->atype() == ACT_PLAYER) you_msg = "You feel watched."; @@ -1364,7 +1364,7 @@ void MiscastEffect::_summoning(int severity) " you!"; mon_msg = "A chorus of chattering voices calls out!"; msg_ch = MSGCH_SOUND; - sound_loudness = 15; + sound_loudness = 3; } do_msg(); break; @@ -1429,7 +1429,7 @@ void MiscastEffect::_divination_you(int severity) if (!silenced(you.pos())) { mpr("You hear strange voices.", MSGCH_SOUND); - noisy(10, you.pos()); + noisy(2, you.pos()); } else mpr("Your nose twitches."); @@ -1591,7 +1591,7 @@ void MiscastEffect::_necromancy(int severity) { all_msg = "You hear strange and distant voices."; msg_ch = MSGCH_SOUND; - sound_loudness = 15; + sound_loudness = 3; } else if (target->atype() == ACT_PLAYER) you_msg = "You feel homesick."; @@ -2021,7 +2021,7 @@ void MiscastEffect::_fire(int severity) { all_msg = "You hear a sizzling sound."; msg_ch = MSGCH_SOUND; - sound_loudness = 10; + sound_loudness = 2; } else if (target->atype() == ACT_PLAYER) you_msg = "You feel like you have heartburn."; @@ -2190,7 +2190,7 @@ void MiscastEffect::_ice(int severity) { all_msg = "You hear a crackling sound."; msg_ch = MSGCH_SOUND; - sound_loudness = 10; + sound_loudness = 2; } else if (target->atype() == ACT_PLAYER) you_msg = "A snowflake lands on your nose."; @@ -2316,7 +2316,7 @@ void MiscastEffect::_earth(int severity) { all_msg = "You hear a distant rumble."; msg_ch = MSGCH_SOUND; - sound_loudness = 10; + sound_loudness = 2; } else if (target->atype() == ACT_PLAYER) you_msg = "You sympathise with the stones."; @@ -2492,7 +2492,7 @@ void MiscastEffect::_air(int severity) { all_msg = "You hear a whooshing sound."; msg_ch = MSGCH_SOUND; - sound_loudness = 10; + sound_loudness = 2; } else if (you.can_smell()) all_msg = "You smell ozone."; @@ -2508,7 +2508,7 @@ void MiscastEffect::_air(int severity) { all_msg = "You hear a crackling sound."; msg_ch = MSGCH_SOUND; - sound_loudness = 10; + sound_loudness = 2; } else if (you.can_smell()) all_msg = "You smell something musty."; @@ -2652,7 +2652,7 @@ void MiscastEffect::_poison(int severity) { all_msg = "You hear a slurping sound."; msg_ch = MSGCH_SOUND; - sound_loudness = 10; + sound_loudness = 2; } else if (you.species != SP_MUMMY) you_msg = "You taste almonds."; -- cgit v1.2.3-54-g00ecf