From f41f4cb56e95d2e36fa21b9504282d9e34eddc75 Mon Sep 17 00:00:00 2001 From: zelgadis Date: Sat, 13 Dec 2008 10:06:40 +0000 Subject: First draft of the spell noisyness system: spells cast by the player and by wizard/priest monsters now make noise, with the loudness depending upon level and spell disciplines: conjuration spells have a loudness equal to their level, spells containing only air and/or poison equal to 50% of their level (rounded up), and everything else to 75% of the level (rounded up). This undoudedtly needs rebalancing, and a better level+disciplines -> loudness formula. Also, each spell can have it's loudness tweaked from the default via the noise_mod field of the spell_desc field in spl-data.h, for those spells whose desired loudness don't quite fit into whatever formula is used. The messages used to announce a spell have been moved out to source/dat/database/monspell.txt, which uses the same format and conventions as monspeak.txt. So far this has just been used to make invisible wizard/priest monsters give a message to the player if the player can hear them cast, and also to make curse skulls and Murray not "gesture wildly". However, it could be used to give a greater variety of spell announcement messages based upon the spell used or the monster's type/species/genus, and/or to give multi-part messages. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7820 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/spl-util.h | 26 ++------------------------ 1 file changed, 2 insertions(+), 24 deletions(-) (limited to 'crawl-ref/source/spl-util.h') diff --git a/crawl-ref/source/spl-util.h b/crawl-ref/source/spl-util.h index 789ab34f41..c41fa1bb4f 100644 --- a/crawl-ref/source/spl-util.h +++ b/crawl-ref/source/spl-util.h @@ -37,30 +37,6 @@ enum spschool_flag_type struct bolt; struct dist; -struct spell_desc -{ - int id; - const char *title; - unsigned int disciplines; // bitfield - unsigned int flags; // bitfield - unsigned int level; - int power_cap; - - // At power 0, you get min_range. At power power_cap, you get max_range. - int min_range; - int max_range; - - const char *target_prompt; - - - // If a monster is casting this, does it need a tracer? - bool ms_needs_tracer; - - // The spell can be used no matter what the monster's foe is. - bool ms_utility; -}; - - bool is_valid_spell(spell_type spell); void init_spell_descs(void); void init_spell_name_cache(); @@ -79,6 +55,8 @@ int spell_mana(spell_type which_spell); int spell_difficulty(spell_type which_spell); int spell_power_cap(spell_type spell); int spell_range(spell_type spell, int pow, bool real_cast); +int spell_noise(spell_type spell); +int spell_noise(unsigned int disciplines, int level); const char *get_spell_target_prompt( spell_type which_spell ); -- cgit v1.2.3-54-g00ecf