From 6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 15 May 2008 09:39:09 +0000 Subject: Add a tutorial hint for encountering an invisible monster and offer a different healing message if you recently met an invisible monster, as suggested in FR 1964267. Killing an invisible monster does not yet reset the counter, though I guess it should. Also, disallow randart weapons to be named after Sif Muna. (Vehumet, too, maybe?) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5052 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/stuff.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/stuff.h') diff --git a/crawl-ref/source/stuff.h b/crawl-ref/source/stuff.h index 08eba87624..87688b5a57 100644 --- a/crawl-ref/source/stuff.h +++ b/crawl-ref/source/stuff.h @@ -104,7 +104,8 @@ bool yesno( const char * str, bool safe = true, int safeanswer = 0, const explicit_keymap *map = NULL ); int yesnoquit( const char* str, bool safe = true, int safeanswer = 0, - bool clear_after = true, char alt_yes = 'Y', char alt_yes2 = 'Y' ); + bool allow_all = false, bool clear_after = true, + char alt_yes = 'Y', char alt_yes2 = 'Y' ); bool in_bounds( int x, int y ); -- cgit v1.2.3-54-g00ecf