From 9f751c796fa4ca1c22e66d4f31f293c0ea1955b6 Mon Sep 17 00:00:00 2001 From: dolorous Date: Fri, 18 Sep 2009 06:52:42 +0000 Subject: Implement part of [2837033]: Randomize colors, resistances, and attack types/flavors for ugly things. They now use the ghost_demon struct, expanded to account for these characteristics. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10709 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/stuff.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/source/stuff.h') diff --git a/crawl-ref/source/stuff.h b/crawl-ref/source/stuff.h index 11a6cff013..aa3d51916e 100644 --- a/crawl-ref/source/stuff.h +++ b/crawl-ref/source/stuff.h @@ -194,6 +194,8 @@ bool player_can_hear(const coord_def& p); unsigned char random_colour(); unsigned char random_uncommon_colour(); +unsigned char make_low_colour(unsigned char colour); +unsigned char make_high_colour(unsigned char colour); bool is_element_colour( int col ); int element_colour( int element, bool no_random = false ); -- cgit v1.2.3-54-g00ecf