From e9017206fd30a9cb7981d42ee6f8f1809f2f2933 Mon Sep 17 00:00:00 2001 From: Darshan Shaligram Date: Tue, 29 Dec 2009 00:01:37 +0530 Subject: Experimental kraken adjustments. Boost kraken and tentacle damage. Force the tentacles to stay close to the body of the kraken to make the creature look more like a unit. Tentacles are now amphibious and can reach out onto land, although they cannot stray too far from the main body. --- crawl-ref/source/stuff.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'crawl-ref/source/stuff.h') diff --git a/crawl-ref/source/stuff.h b/crawl-ref/source/stuff.h index 89757eb99d..684df4175d 100644 --- a/crawl-ref/source/stuff.h +++ b/crawl-ref/source/stuff.h @@ -83,11 +83,6 @@ inline bool testbits(unsigned long flags, unsigned long test) return ((flags & test) == test); } -template inline Z sgn(Z x) -{ - return (x < 0 ? -1 : (x > 0 ? 1 : 0)); -} - bool is_trap_square(dungeon_feature_type grid); void zap_los_monsters(bool items_also); -- cgit v1.2.3-54-g00ecf