From 51ded013829b4cd8f73fa7f6313e73d2f7550aa5 Mon Sep 17 00:00:00 2001 From: David Lawrence Ramsey Date: Thu, 5 Nov 2009 12:57:13 -0600 Subject: Make many checks for monster (non)existence on squares use monster_at(). Not all are changed yet, as there are several index checks still needed for debugging purposes. Also, make many checks for player/monster (non)existence use actor_at(). --- crawl-ref/source/tags.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/tags.cc') diff --git a/crawl-ref/source/tags.cc b/crawl-ref/source/tags.cc index a11c8676eb..45471455d9 100644 --- a/crawl-ref/source/tags.cc +++ b/crawl-ref/source/tags.cc @@ -2277,7 +2277,7 @@ static void tag_read_level_monsters(reader &th, char minorVersion) } int midx = mgrd(m.pos()); if (midx != NON_MONSTER) - mprf(MSGCH_ERROR, "(%d,%d) for %s already occupied by %s", + mprf(MSGCH_ERROR, "(%d, %d) for %s already occupied by %s", m.pos().x, m.pos().y, m.name(DESC_PLAIN, true).c_str(), menv[midx].name(DESC_PLAIN, true).c_str()); -- cgit v1.2.3-54-g00ecf