From ceb51161c896f17a951b0ba2bbd4b48f8fead13a Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Fri, 6 Nov 2009 20:39:11 +0100 Subject: Replace global see_cell by observe_cell and disambiguate old uses. Calls to plain see_cell(pos) were replaced with either observe_cell(pos) or you.see_cell(pos). observe_cell where related to drawing the interface and messaging, you.see_cell for game mechanics, and one or the other in less clear cases (targetting, say). --- crawl-ref/source/teleport.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/teleport.cc') diff --git a/crawl-ref/source/teleport.cc b/crawl-ref/source/teleport.cc index c2c1829d4a..cae5bfa1d2 100644 --- a/crawl-ref/source/teleport.cc +++ b/crawl-ref/source/teleport.cc @@ -58,7 +58,7 @@ bool random_near_space(const coord_def& origin, coord_def& target, continue; if (!in_bounds(target) - || restrict_los && !see_cell(target) + || restrict_los && !you.see_cell(target) || grd(target) < DNGN_SHALLOW_WATER || actor_at(target) || !allow_adjacent && distance(origin, target) <= 2 @@ -92,7 +92,7 @@ bool random_near_space(const coord_def& origin, coord_def& target, // away from the player, since in the absence of translucent // walls monsters can blink to places which are not in either // the monster's nor the player's LOS. - if (!origin_is_player && !see_cell(target)) + if (!origin_is_player && !you.see_cell(target)) return (true); // Player can't randomly pass through translucent walls. -- cgit v1.2.3-54-g00ecf