From 144d923598efdf70d12d19437b2a59dee0015c01 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 11 Jul 2009 23:18:30 +0000 Subject: Detected secret doors are now treated as a distinct new door type, so that stupid monsters will continue to ignore them as long as they've never been opened. Shifts wall and door types of existing save files. Also apply patch by one the "nobodies" to make bloody tiles show up again. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10167 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/terrain.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/source/terrain.h') diff --git a/crawl-ref/source/terrain.h b/crawl-ref/source/terrain.h index 8de51fba08..5da7239b91 100644 --- a/crawl-ref/source/terrain.h +++ b/crawl-ref/source/terrain.h @@ -26,6 +26,8 @@ bool grid_is_opaque(dungeon_feature_type grid); bool grid_is_solid(dungeon_feature_type grid); bool grid_is_solid(int x, int y); bool grid_is_solid(const coord_def &c); +bool grid_is_closed_door(dungeon_feature_type grid); +bool grid_is_secret_door(dungeon_feature_type grid); bool grid_is_rock(dungeon_feature_type grid); bool grid_is_permarock(dungeon_feature_type grid); bool grid_is_stone_stair(dungeon_feature_type grid); -- cgit v1.2.3-54-g00ecf