From 550af32eec0e42c1c8e3228221914934d20c3244 Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Sat, 14 Nov 2009 19:03:54 +1000 Subject: Allow portal vaults to specify fill and border glyph. Also move dungeon_feature_by_name into terrain.cc, as it does not make sense it being in l_dgngrd.cc. The Lua function "set_border_fill_type(feature)" will replace the default DNGN_ROCK_WALL fill of a portal vault with the specified feature. This could be abused, and should probably only be limited to floor, water and sea, different types of walls, trees and lava; there are no sanity checks for endless traps, statues, stairs, etc. Finally, apply this to the island Trove, giving endless water effect. --- crawl-ref/source/terrain.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'crawl-ref/source/terrain.h') diff --git a/crawl-ref/source/terrain.h b/crawl-ref/source/terrain.h index 2bb3fb5d1e..86bec075f1 100644 --- a/crawl-ref/source/terrain.h +++ b/crawl-ref/source/terrain.h @@ -84,4 +84,9 @@ bool is_critical_feature(dungeon_feature_type feat); void init_feat_desc_cache(); dungeon_feature_type feat_by_desc(std::string desc); + +dungeon_feature_type dungeon_feature_by_name(const std::string &name); +std::vector dungeon_feature_matches(const std::string &name); +const char *dungeon_feature_name(dungeon_feature_type rfeat); + #endif -- cgit v1.2.3-54-g00ecf