From 86bae0c1a3a28bc81c0fb66576e63c0a965c292c Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sat, 29 Mar 2008 00:54:15 +0000 Subject: Prevent shafts from being created in corridors, at least until around dungeon level 7. Rename ROCK_STAIRS to ESCAPE_HATCH, as well as the corresponding function, since I think that the escape hatches are such a cool concept that we won't be going back, and the current coding name is a bit confusing. Clean up dungeon.cc. I'll probably have to add stuff into our new conventions file as I've been making up a lot of new rules in trying to make the code more readable. (Rules concerning nested brackets, and function indentation, etc.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3927 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/terrain.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/terrain.h') diff --git a/crawl-ref/source/terrain.h b/crawl-ref/source/terrain.h index 590303ab45..5ab9eb8a18 100644 --- a/crawl-ref/source/terrain.h +++ b/crawl-ref/source/terrain.h @@ -33,7 +33,7 @@ bool grid_is_solid(const coord_def &c); bool grid_is_rock(dungeon_feature_type grid); bool grid_is_permarock(dungeon_feature_type grid); bool grid_is_stone_stair(dungeon_feature_type grid); -bool grid_is_rock_stair(dungeon_feature_type grid); +bool grid_is_escape_hatch(dungeon_feature_type grid); bool grid_is_trap(dungeon_feature_type grid); command_type grid_stair_direction(dungeon_feature_type grid); bool grid_sealable_portal(dungeon_feature_type grid); -- cgit v1.2.3-54-g00ecf