From 58a4fbec35500d744cb966d43885734b4da5f7d9 Mon Sep 17 00:00:00 2001 From: ennewalker Date: Sun, 20 Jan 2008 18:11:48 +0000 Subject: Fixing tile caching bug (resulting in temporarily disappearing items/monsters.) Added sanctuary art. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3310 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/tile1.cc | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) (limited to 'crawl-ref/source/tile1.cc') diff --git a/crawl-ref/source/tile1.cc b/crawl-ref/source/tile1.cc index 468230529a..dfebea3178 100644 --- a/crawl-ref/source/tile1.cc +++ b/crawl-ref/source/tile1.cc @@ -1712,8 +1712,6 @@ int tileidx_item_throw(const item_def &item, int dx, int dy) int tileidx_feature(int object) { - int ch = TILE_ERROR; - switch (object) { case DNGN_UNSEEN: @@ -3879,17 +3877,22 @@ void tile_finish_dngn(unsigned int *tileb, int cx, int cy) finalize_tile(&tileb[count+1], is_special, wall_flv, floor_flv, special_flv); + const coord_def gc(gx, gy); + if (is_excluded(gc)) + { + tileb[count+1] |= TILE_FLAG_TRAVEL_EX; + } + if (in_bounds) { - const coord_def gc(gx, gy); - if (is_excluded(gc)) + if (is_bloodcovered(gx, gy)) { - tileb[count+1] |= TILE_FLAG_TRAVEL_EX; + tileb[count+1] |= TILE_FLAG_BLOOD; } - if (is_bloodcovered(gx, gy)) + if (is_sanctuary(gx, gy)) { - tileb[count+1] |= TILE_FLAG_BLOOD; + tileb[count+1] |= TILE_FLAG_SANCTUARY; } } -- cgit v1.2.3-54-g00ecf