From a54d0315be1fae4bab7b05dbfe092f374ecfd991 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Wed, 26 Mar 2008 17:10:09 +0000 Subject: Add fountains of blood (as suggested by Lemuel), and tidy up the existing fountains: change their order and remove all those superfluous dry fountain types. I couldn't find any place for random generation of fountains, so if that is possible it will have to be disabled for blood fountains outside the hells. I've added a shortcut (Y) for vault creation, though. :) Drinking from such a fountain has a 33% chance of leaving it dry. I think that's it... for now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3886 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/tile1.cc | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) (limited to 'crawl-ref/source/tile1.cc') diff --git a/crawl-ref/source/tile1.cc b/crawl-ref/source/tile1.cc index db27bf9663..ca04d07d00 100644 --- a/crawl-ref/source/tile1.cc +++ b/crawl-ref/source/tile1.cc @@ -1990,20 +1990,17 @@ int tileidx_feature(int object, int gx, int gy) return TILE_DNGN_ALTAR_LUGONU; case DNGN_ALTAR_BEOGH: return TILE_DNGN_ALTAR_BEOGH; - case DNGN_BLUE_FOUNTAIN: + case DNGN_FOUNTAIN_BLUE: return TILE_DNGN_BLUE_FOUNTAIN; - case DNGN_DRY_FOUNTAIN_I: - case DNGN_DRY_FOUNTAIN_II: - case DNGN_DRY_FOUNTAIN_III: - case DNGN_DRY_FOUNTAIN_IV: - case DNGN_DRY_FOUNTAIN_V: - case DNGN_DRY_FOUNTAIN_VI: - case DNGN_DRY_FOUNTAIN_VII: - case DNGN_DRY_FOUNTAIN_VIII: - case DNGN_PERMADRY_FOUNTAIN : - return TILE_DNGN_DRY_FOUNTAIN; - case DNGN_SPARKLING_FOUNTAIN: + case DNGN_FOUNTAIN_SPARKLING: return TILE_DNGN_SPARKLING_FOUNTAIN; + case DNGN_FOUNTAIN_BLOOD: + return TILE_DNGN_BLOOD_FOUNTAIN; + case DNGN_DRY_FOUNTAIN_BLUE: + case DNGN_DRY_FOUNTAIN_SPARKLING: + case DNGN_DRY_FOUNTAIN_BLOOD: + case DNGN_PERMADRY_FOUNTAIN: + return TILE_DNGN_DRY_FOUNTAIN; } return TILE_ERROR; -- cgit v1.2.3-54-g00ecf