From 1fdd4abbce290f4d656bf29ce65d70ab5025871d Mon Sep 17 00:00:00 2001 From: Robert Vollmert Date: Thu, 22 Oct 2009 19:13:56 +0200 Subject: Get rid of player_monster_visible. The special casing for drowning monsters appears to have been obsoloted by checking ENCH_SUBMERGED instead of calling mons_is_submerged. --- crawl-ref/source/tilepick.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/tilepick.cc') diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc index 0429f94511..1c8b18a8b2 100644 --- a/crawl-ref/source/tilepick.cc +++ b/crawl-ref/source/tilepick.cc @@ -4631,7 +4631,7 @@ void tile_place_monster(int gx, int gy, int idx, bool foreground, bool detected) env.tile_fg[ep.x][ep.y] = t; const monsters *mon = &menv[idx]; - if (!player_monster_visible(mon) + if (!mon->visible_to(&you) || mons_is_lurking(mon) || mons_is_unknown_mimic(mon) || mons_class_flag(mon->type, M_NO_EXP_GAIN)) -- cgit v1.2.3-54-g00ecf