From 26f8d2de7b69e5cc901b293f76dd0ded073ad1b7 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Tue, 14 Jul 2009 20:26:05 +0000 Subject: Tweak Shoals algorithm to place the islands a bit more central and away from the border (so they're not cut off anymore). Also add a new feature type DNGN_OPEN_SEA that is an impassible feature only intended for the Shoals border. Will need special handling for confusion, I guess. I've also tweaked the level generation, so Shoals vaults don't need to be connected anymore (the algorithm just adds superfluous floor corridors), but I still get loads of corridors on the bottom level - frustratingly enough only inside the map border, and they (usually) don't even contain any stairs or other features. It's maddening! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10213 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/tilepick.cc | 2 ++ 1 file changed, 2 insertions(+) (limited to 'crawl-ref/source/tilepick.cc') diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc index 7b81e5b64c..82b9861d55 100644 --- a/crawl-ref/source/tilepick.cc +++ b/crawl-ref/source/tilepick.cc @@ -2338,6 +2338,8 @@ int tileidx_feature(int object, int gx, int gy) case DNGN_ROCK_WALL: case DNGN_PERMAROCK_WALL: return TILE_WALL_NORMAL; + case DNGN_OPEN_SEA: + return TILE_DNGN_OPEN_SEA; case DNGN_SECRET_DOOR: case DNGN_DETECTED_SECRET_DOOR: { -- cgit v1.2.3-54-g00ecf