From e5921968c3f1f4ba975bf381cde709f7770649d2 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 16 Jul 2009 21:26:13 +0000 Subject: Reduce the chance for the new alternative water tiles as they make them a bit too unruly for my taste. We might even want to remove the alternative for shallow water entirely, seeing how they're often just puddles, but for now I think it's okay. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10243 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/tilepick.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'crawl-ref/source/tilepick.cc') diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc index 7d84d9d956..f5e31512fd 100644 --- a/crawl-ref/source/tilepick.cc +++ b/crawl-ref/source/tilepick.cc @@ -2388,7 +2388,7 @@ int tileidx_feature(int object, int gx, int gy) monsters *mon = &menv[mgrd[gx][gy]]; // Add disturbance to tile. if (mons_is_submerged(mon)) - t+=2; + t += tile_dngn_count(t); } return (t); } -- cgit v1.2.3-54-g00ecf