From fc34c2118ce7b3506c5d2c16e5dcc824978f79e5 Mon Sep 17 00:00:00 2001 From: dolorous Date: Thu, 30 Apr 2009 23:10:08 +0000 Subject: Add spacing fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9709 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/tilepick.cc | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'crawl-ref/source/tilepick.cc') diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc index e9e2d9c9d2..86a538def4 100644 --- a/crawl-ref/source/tilepick.cc +++ b/crawl-ref/source/tilepick.cc @@ -1081,7 +1081,7 @@ static int _tileidx_monster(int mon_idx, bool detected) static int _tileidx_fixed_artefact(int special) { - switch(special) + switch (special) { case SPWPN_SINGING_SWORD: return TILE_SPWPN_SINGING_SWORD; case SPWPN_WRATH_OF_TROG: return TILE_SPWPN_WRATH_OF_TROG; @@ -1392,7 +1392,7 @@ static int _tileidx_weapon(const item_def &item) static int _tileidx_missile(const item_def &item) { int brand = item.special; - switch(item.sub_type) + switch (item.sub_type) { case MI_STONE: return TILE_MI_STONE; case MI_ARROW: return TILE_MI_ARROW; @@ -1420,7 +1420,7 @@ static int _tileidx_armour_base(const item_def &item) { int race = item.flags & ISFLAG_RACIAL_MASK; int type = item.sub_type; - switch(type) + switch (type) { case ARM_ROBE: return TILE_ARM_ROBE; @@ -1947,7 +1947,7 @@ static int _tileidx_rune(const item_def &item) static int _tileidx_misc(const item_def &item) { - switch(item.sub_type) + switch (item.sub_type) { case MISC_BOTTLED_EFREET: return TILE_MISC_BOTTLED_EFREET; @@ -2759,7 +2759,7 @@ static int _draconian_colour(int race, int level) { if (level < 0) // hack:monster { - switch(race) + switch (race) { case MONS_DRACONIAN: return 0; case MONS_BLACK_DRACONIAN: return 1; @@ -2774,7 +2774,7 @@ static int _draconian_colour(int race, int level) } if (level < 7) return 0; - switch(race) + switch (race) { case SP_BLACK_DRACONIAN: return 1; case SP_YELLOW_DRACONIAN: return 2; @@ -2800,7 +2800,7 @@ void tilep_race_default(int race, int gender, int level, int *parts) else hair = TILEP_HAIR_LONG_BLACK; - switch(race) + switch (race) { case SP_HUMAN: result = TILEP_BASE_HUMAN; @@ -2947,7 +2947,7 @@ void tilep_job_default(int job, int gender, int *parts) parts[TILEP_PART_HAND2] = 0; parts[TILEP_PART_HELM] = 0; - switch(job) + switch (job) { case JOB_FIGHTER: parts[TILEP_PART_BODY] = TILEP_SHOW_EQUIP; @@ -3326,7 +3326,7 @@ int tilep_equ_weapon(const item_def &item) if (item.base_type == OBJ_MISCELLANY) { - switch(item.sub_type) + switch (item.sub_type) { case MISC_BOTTLED_EFREET: return TILEP_HAND1_BOTTLE; case MISC_AIR_ELEMENTAL_FAN: return TILEP_HAND1_FAN; @@ -3361,7 +3361,7 @@ int tilep_equ_weapon(const item_def &item) if (is_fixed_artefact( item )) { - switch(item.special) + switch (item.special) { case SPWPN_SINGING_SWORD: return TILEP_HAND1_SINGING_SWORD; case SPWPN_WRATH_OF_TROG: return TILEP_HAND1_AXE_TROG; @@ -3550,7 +3550,7 @@ int tilep_equ_armour(const item_def &item) { case ARM_ROBE: - switch(item.colour) + switch (item.colour) { // We've got a zillion robes; let's use 'em! case BLACK: return TILEP_BODY_ROBE_BLACK_RED; -- cgit v1.2.3-54-g00ecf