From c96c36a0477909874c98bdbda3d13333ddb453e2 Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Sun, 26 Oct 2008 13:18:19 +0000 Subject: Implement FR 1894211: All transformations will now cause your equipment to meld into your body than rather than being removed, so that when untransforming you don't have to put everything on again. * Wielded stuff cannot be melded, and does not yet use the autoswap function. * As before, the low-level transformation spells refuse to work with cursed equipment. * The messages are unnecessarily spammy if you change forms while already transformed (first everything is re-equipped, then unequipped again). Conversely, on simply untransforming the lack of messages might be confusing. * Might be buggy, feedback welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7300 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/tilereg.cc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'crawl-ref/source/tilereg.cc') diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc index 021fd9c2bb..1e2660f0f2 100644 --- a/crawl-ref/source/tilereg.cc +++ b/crawl-ref/source/tilereg.cc @@ -2270,8 +2270,8 @@ struct box_vert void MessageRegion::render() { int idx = -1; - unsigned char char_back; - unsigned char col_back; + unsigned char char_back = 0; + unsigned char col_back = 0; if (this == TextRegion::cursor_region && cursor_x > 0 && cursor_y > 0) { @@ -2522,7 +2522,7 @@ void MenuRegion::place_entries() { m_entries[i].sx = entry_start + tile_indent; entry_height = std::max(max_tile_height, text_height); - + // Currently, menus only support one texture at a time. tex = m_entries[i].texture; ASSERT(m_entries[i].texture == tex || tex == TEX_MAX); -- cgit v1.2.3-54-g00ecf