From 64a7e033fb59bbff69d24ad494fea9625f32b8ea Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Fri, 27 Jun 2008 21:59:53 +0000 Subject: Add a few new tiles, one the exclusion centre (I can't be the only one who has trouble to remove an exclusion because I can't find its centre) and four additional blood variations. They are all rather similar to the up to now only one - too similar, perhaps. In any case, those areas of bloodsoaked battlefields (such as you'll encounter in the Abyss or Pandemonium) look a bit more interesting now. The way the variant is chosen is unfortunately rather hacky, and might lead to unexpected patterns. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6176 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/tiles.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'crawl-ref/source/tiles.h') diff --git a/crawl-ref/source/tiles.h b/crawl-ref/source/tiles.h index f563cec8d4..f15faade53 100644 --- a/crawl-ref/source/tiles.h +++ b/crawl-ref/source/tiles.h @@ -161,8 +161,9 @@ enum tile_flags TILE_FLAG_BLOOD = 0x00010000, TILE_FLAG_HALO = 0x00020000, TILE_FLAG_NEW_STAIR = 0x00040000, - TILE_FLAG_TRAVEL_EX = 0x00080000, - TILE_FLAG_SANCTUARY = 0x00100000, + TILE_FLAG_TRAV_EXCL = 0x00080000, + TILE_FLAG_EXCL_CTR = 0x00100000, + TILE_FLAG_SANCTUARY = 0x00200000, // General TILE_FLAG_MASK = 0x000007FF -- cgit v1.2.3-54-g00ecf