From f382ac5fc0137d0a2a58be30a893dfa9aa2723bd Mon Sep 17 00:00:00 2001 From: j-p-e-g Date: Thu, 20 Nov 2008 21:47:40 +0000 Subject: Add tiles for the sewers' murky (deep and shallow) water, as well as a yellow background for melded items in inventory. Allow higher level transformations (level 5 and above) to work even if your to-be-melded equipment is cursed, exempting weapons, as before. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7522 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/tiles.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'crawl-ref/source/tiles.h') diff --git a/crawl-ref/source/tiles.h b/crawl-ref/source/tiles.h index faf6dbd3d4..7380c3a1e0 100644 --- a/crawl-ref/source/tiles.h +++ b/crawl-ref/source/tiles.h @@ -177,7 +177,8 @@ enum TILEI_FLAG_EQUIP = 0x0400, TILEI_FLAG_FLOOR = 0x0800, TILEI_FLAG_CURSE = 0x1000, - TILEI_FLAG_CURSOR = 0x2000 + TILEI_FLAG_CURSOR = 0x2000, + TILEI_FLAG_MELDED = 0x4000 }; enum -- cgit v1.2.3-54-g00ecf